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You are the directeur sportif — you don't pedal yourself, you direct every second of the race from the team car.
Each of your riders has a card. Click it to select the rider (or press 1–4). Give orders with the buttons or the keyboard:
⚡ Stamina is the slow aerobic tank — it drains across the stage, recovering a little in the draft. 🫀 Punch is your matches — spent on attacks and surges. If stamina runs dry, the rider blows up and loses time.
Sitting on a wheel saves enormous energy. Send domestiques to the front and let your captain hide — that's how Tours are won.
Each stage is split into 3–5 phases. On the plan screen you give every rider a strategy per phase and share out a 100 % energy budget across them. The plan runs itself until you intervene: a live order takes over that rider for that phase, and the rest of the plan carries on.
The plan screen shows today's condition, not just base stats: fatigue, morale, loyalty, ambition and the traits you have discovered. Fatigue directly sets how much stamina the rider starts the stage with.
Every rider has one pool for the entire Tour. What you spend today you will not have tomorrow — it only refills next season. Going all in gives roughly 18 % more speed. On the final stage it is emptied automatically.
Every rider has 2–3 hidden traits — rain rider, cobble specialist, night owl, glass nerves at the end, fragile equipment. You cannot see them. You discover them by using him: if he cracks twice in the rain, your soigneur starts to suspect something. Three observations and you are certain. The staff can be wrong — a hunch is not proof.
Every rider also wants something: to lead the team, win a stage, shine on his home stage, reach Paris. Honour it and his loyalty rises; ignore him and it falls. A rider at odds with you will refuse to protect the captain and ride his own race in the finale. A devoted rider sacrifices himself.
After each stage you have 3 recovery points and one soigneur to allocate, and you name today's leader for the next stage (⭐) — the rider the team protects, regardless of who is GC captain (👑). In the evening an event often appears with a real choice.
The route is almost entirely gravel: slower than asphalt and hard on tyres. Along the way every rider must sign in at a contrôle — everyone loses the same time, so the bunch comes back together and a lead melts away.
Nobody may help. If your rider punctures, he mends it himself — and it takes a long time. You can do nothing from the car. Several stages start at 2.30 a.m. in pitch darkness, where the crash risk is far higher until dawn. And nails get scattered on the road — worst at night, and worst for whoever is leading.
Beyond the yellow jersey there are the points (green), mountains (polka) and youth (white) classifications. Your three sponsor objectives sit on the tour overview; meeting them raises your reputation, and next season's targets get harder. Two opponents are your rivals — each with a reason for the feud and a memory archive that builds up stage by stage.
Space pause · C recentre the camera · Z overview · +/− zoom · M mute · ⏭ skip ahead to the next incident. The speed buttons top-right control how fast the race plays out.
Watch the radio and the commentary feed (bottom-left): breakaways, cramps, punctures, crashes, crosswind echelons, and rivals who mark you.
2-4 players share one device. Everything above about live orders does not apply here: in multiplayer you set your tactics before the stage, pass the device on, and then watch the race play out with no way to intervene. That is the whole point — your plan has to hold up once it meets everyone else's.
During the race only the view keys work: Space pause · Z overview · +/− zoom · M mute. There is no team car and no radio orders.
Stages are set up in turns: each player plans in private, and the “pass the device” card between turns makes sure nobody peeks.
The third mode requires a physical exercise bike. You do not direct riders — you pedal yourself, and a 10-step watt slider doses the effort. Stages run in real time with no skip-ahead and take 30-45 minutes. The game explains all of it before you start.
In the other two modes you direct riders. Here you are the rider. You pedal a real exercise bike, and your own effort decides how fast you move in the race. Without a bike whose display shows watts, time and distance, the mode cannot be played as intended.
How it is meant to be used: prop your phone or tablet on the bike's display shelf, enter your average watts over 10 km, and ride the stages the way you would ride a training session. You dose your effort with a 10-step watt slider, and after each race the game asks you to read the bike's display — that is the honesty check.
Important: the stages run in real time. There is no fast playback and no skip-ahead, and a stage takes 30-45 minutes. That is deliberate — you are meant to be sweating through it.
If you would rather direct a team and watch the race unfold, choose Manager Career or Local Multiplayer from the menu instead.